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Saturday, February 18, 2012

Territory Guide: Detailed Table View


The following table details each territory in the order they are opened.

 Open Level: This shows the level the territory first becomes available.
 Price: This shows the base price for each territory. Note that the price doubles for every territory of the same type you purchase.

  A good strategy is to purchase the highest level territory before purchasing the next of the same territory.
  As an example: If you want 3 Ristorantes, purchase the Dive Bar, Pizza Parlor, and Ristorante before purchasing the 2nd and 3rd Risorante so you only pay double price on the Ristorantes
  Math on Pricing Increases when owning Multiple territories  Territory #1: Original Price
  Territory #2: Original Price x2 (Territory #1 x2)
  Territory #3: Original Price x4 (Territory #2 x2)
  Territory #4: Original Price x8 (Territory #3 x2)
  Note on determining the base territory price if you have discounts 
  Add up the total price discounts you have active (i.e. Landlord = 15% and Real Estate Negotiator = 5% for a total of 20% discount)
  The formula is (Listed Price / (1 - Discount percent)
  
  For example:
   Listed Price = 8,000
   Total Discounts = 20% = 0.2
   (8,000  / (1 - 0.2) = 8,000 / 0.8 = 10,000 base price.


Return On Investment(ROI):
The ROI field is used to determine how long it will take to start making money on a territory. Since you have to pay for a territory you don't actually start making money on a territory until you have received a return on your investment to cover the cost of the territory.

The ROI value shows the number of collection periods for each territory to cover your original investment.

Math on Return On InvestmentROI is determined by taking the price paid and dividing by the income from the income/min column. Income/min is considered 1 collection period.

For example:
Importer price = $36,000
Income/min = $1,050/150min

36,000 / 1,050 = 34.29 = 35 (Note: the number is always rounded up to cover any incremental cost)

The final value 35 shows that it will take 35 collection periods of 150 minutes each to get your money back from purchasing the territory.

Note(s)
1. The ROI does not take into account the price paid for the base territories required to purchase a territory.
2. The ROI will double for each territory of the same type you own since the price doubles.

Commercial Tree: The Storefront properties do not give enhancements, but they produce the highest income.
 Income per/min: This shows the territory income and time interval the territory pays out.
  Note: The income listed on the territory page will not change even if your Character Class has an increase in the income from territories.
           Determined this is actually a bug in the game where the Money Man and Landlord class bonus to increase territory income is not functioning.
           I submitted a ticket to Playdom and they confirmed this is a known bug being work on.
 Income per/hr: This converts the per/min income to an hourly rate to help show which territories payout the best.
  
  
Math on Income per Hour
  The hourly income listed in your territories may not match the numbers in the table.
  This can be affected by Avatar Items/Unique Loot that increases the payout speed for territories.

  For example:
  Crooked Accountant = 5% increase in territory cash payout speed.
  Fence Operations = $3600 per 180min.

  180min * .95 = 171min (Payout speed increase from Accountant)
 
  So the Fence Operations is now $3600 per 171min
  $3600 / 171min = 21.05/min * 60 = $1263/hr

 Max Income:
 This shows the maximum income the territory can hold before it stops collecting money.
 Max Ownable: This shows the maximum number of each territory you can own before receiving a 'Limit Reached' message.

Enhancements:The following categories are territory enhancements that are only applicable while you own the territory.
The enhancements are stackable, so if you own multiple territories, the bonus will stack for each category.
Note: The timer reduction is rounded upward by the game. So if your stacked energy timer nets a reduction of 4.8, you will see a drop of 5 seconds on your timer.

Residential Tree:
 The Slum properties give an enhancement to energy and energy regeneration.
 Energy Max: This shows the amount the territory will increase the energy stat.
 Energy Regen: This shows the amount the territory will reduce the energy regeneration timer.
    
    Math on Energy Regneration Timer:
    The base energy timer starts at 60 seconds per 2 energy points.
    Therefore 1% bonus to energy regeneration will reduce the timer by 0.6 seconds. (60 x 1% = 0.6)
    The timer reduction stacks, so if you have a total of 10% it will reduce by 6 seconds (0.6 x 10 = 6)

Food & Bevarage Tree: The Dive Bar properties give an enhancement to health and health regeneration.
 Health Max: This shows the amount the territory will increase the health stat.
 Health Regen: This shows the amount the territory will reduce the health regeneration timer.
 
    
Math on Health Regneration Timer:
    The base health timer starts at 180 seconds per health point.
    Therefore 1% bonus to health regeneration will reduce the timer by 1.8 seconds. (180 x 1% = 1.8)
    The timer reduction stacks, so if you have a total of 10% it will reduce by 18 seconds (1.8 x 10 = 18)
Entertainment Tree: The Sportsbook properties give an enhancement to stamina and stamina regeneration.
 Stamina Max: This shows the amount the territory will increase the stamina stat.
 Stamina Regen: This shows the amount the territory will reduce the stamina regeneration timer.

     
Math on Stamina Regneration Timer:
     The base stamina timer starts at 120 seconds per stamina point.
     Therefore 1% bonus to stamina regeneration will reduce the timer by 1.2 seconds. (120 x 1% = 1.2)
     The timer reduction stacks, so if you have a total of 10% it will reduce by 12 seconds (1.2 x 10 = 12)


Industrial Tree: The Warehouse properties give an enhancement to either defense, attack or chance of dealing critical hits.
 Attack: This shows the amount the territory will increase the attack stat. 
 Defense: This shows the amount the territory will increase the defense stat.
 Crit Hits (Fight): This shows the increased chance of scoring a critical hit in fights

Open
Level
 TerritoryPriceROIIncome
per/min
Income
per/hr
Max
Income
Max
Ownable
Energy
Max
Energy
Regen
Health
Max
Health
Regen
Stamina
Max
Stamina
Regen
AttackDefenseCrit Hit
(Fights)
1
 Gas Station$900180$5/15min$20/hr$80none









1
 Slum$2,00080$25/30min$50/hr$200none








1
 Dive Bar$4,500113$40/30min$80/hr$560none








2
 Storefront$9,00043$210/90min$140/hr
$1,680none








3
 Old Warehouse$5,40060$90/60min$90/hr$900none








5
 Sportsbook$4,50053$85/60min$85/hr$595none








7
 Pizza Parlor
$10,800
72$150/60min$150/hr
$3,9004

+50





10
 Row of Brownstones
$6,300
55$115/60min$115/hr$2,0704
1%






12
 Sub-Division
$7,200
60$120/60min$120/hr$1,4404+25







13
 Pawn Shop$41,25046$900/120min$450/hr$9,0004









15
 Factory
$15,750
38$420/120min$210/hr$6,3004







2%
17
 Diner
$20,250
120$170/60min$170/hr
$3,7404


2%




18
 Gambling Parlor$13,50029$475/150min$190/hr$3,3254



+12%


21
 Chop Shop$26,25070$375/90min$250/hr$3,3754






2%
23
 Funeral Parlor$31,50033$975/150min$390/hr
$9,7504








24
 Strip Club
$24,000
64$375/90min$250/hr
$3,7504

+302%




25
 Block of Town Houses
$12,200
38$325/120min$163/hr
$4,8753
2%






26
 Importer$36,00035$1,050/150min$420/hr
$9,4504








28
 Boxing Hall
$26,250
49$540/120min$270/hr$5,4003




4%


31
 Drug Lab
$93,500
30$3,150/270min$700/hr
$28,3502








33
 Slaughterhouse
$20,250
45$450/120min$225/hr$4,5004





2%

Open
Level
TerritoryPriceROIIncome
per/min
Income
per/hr
Max
Income
Max
Ownable
Energy
Max
Energy
Regen
Health
Max
Health
Regen
Stamina
Max
Stamina
Regen
AttackDefenseCrit Hit
(Fights)
34
 Stable
$21,000
33$640/150min$256/hr$6,4003



+4



36
 Olive Oil Importer$121,50047$2,600/180min$866/hr
$26,0003








37
 Italian Bakery
$36,000
70$520/120min$260/hr
$7,8003


4%




38
 Apartment Complex$17,30032$545/150min$218/hr$5,4003+201%






40
 Tomato Sauce Importer
$99,000
34$2,925/180min$975/hr$23,4003







-
42
 Cement Factory
$27,000
23$1,200/240min$300/hr$9,6003







4%
43
 Escort Agency
$37,800
36$1,050/180min$350/hr
$8,4003

+602%




44
 Fence Operations
$119,000
34$3,600/180min$1,200/hr
$28,8003








46
 Wine Importer
$90,000
34$2,700/210min$771/hr
$27,0002








48
 Gated Mansion
$13,000
37$360/90min$240/hr$5,0403+50







50
 Ristorante
$19,350
33$585/150min$234/hr
$8,1903

+100





52
 Incinerator
$32,400
40$810/150min$324/hr$8,1003





2%
3%
55
 Casino
$50,500
30$1,725/210min$492/hr$13,8003



+33%


58
 Fancy Nightclub
$50,500
34$1,520/240min$380/hr
$7,4002

+403%




60 Brothel$300,00075$4,000/90min
$2667/hr$12,0004






5%
61
 Luxury Condo Community
$24,000
32$750/180min$250/hr
$8,2502
4%






63
 High-Rise Residence
$36,000
30$1,200/240min$300/hr
$10,8002+402%






66
 Meat-Packing Plant
$43,200
29$1,525/240min$381/hr$10,6253





4%

70
 Crematorium$72,00029$2,525/210min$721/hr
$25,2502








75
 Racetrack
$75,600
29$2,625/240min
$656/hr
$28,8751



+6




83
 Waste Management Co.
$61,600
35$1,800/210min$514/hr$14,4002





3%
4%
Open
Level
Territory
Price
ROIIncome
per/min
Income
per/hr
Max
Income
Max
Ownable
Energy
Max
Energy
Regen
Health
Max
Health
Regen
Stamina
Max
Stamina
Regen
AttackDefenseCrit Hits
(Fights)
87
 Weapon Shop
$79,200
29$2,800/210min$800/hr
$25,2002








92
 Construction Company
$45,600
31$1,475/180min
$492/hr
$17,7002







6%
96
 Sports Arena
$90,000
29
$3,150/270min
$700/hr
$34,6501




6%


99
 Resort Casino
$127,000
27
$4,800/300min
$960/hr$33,6001



+55%



Note: The cells highlit in yellow indicate they are the best territory for that category.

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